Still conscious. I haven’t fallen into an Odin-like Food slumber as of yet, just enough energy to talk about number four in my games of the years list. I’m not sure if this is a game that is showing up much on other people’s game of the year lists, but it’s one I really think people should try as it is a step towards a new style of storytelling and game design. But before I get to that:
#5: Inside Continue reading “Wooderon Games of the Year 2016: #4”

