Happy Christmas to those of you who celebrate it. I managed to get my shit together and cobble together todays entry for you and hit the half way point of my top ten games list. This time I go from the bright, colourful and humour of Ratchet & Clank and go somewhere… different. You’ll see what I mean.
Played on Xbox One | Released 29th June | Developed by Playdead
Remember LIMBO? Remember that depressing piece of puzzling platforming mastery? That enticing, open ended visual storytelling? Well Playdead went and made another, but did it miles better, and miles weirder. Inside is a stunning thing to behold, and one you need to play for yourself, rather than have someone describe it to you.
Inside 0pens with the player character, a small boy in a red shirt, rolling down a hill and running for his life. The game unfolds from there, all with no dialogue or written words. Just a world that expands, poses questions and sometimes answers them the more the player holds right. It’s very distinct visual style and sound mixing make for a very atmospheric experience, best played alone in the dark and while it’s not jump scary, there is a creep factor that will have you staring at the screen wide eyed in confusion, shock or disgust.
If you don’t know anything about Inside, I’d recommend you do your best to keep it that way and try to experience this game for yourself. The puzzle design is intelligent and unique, the visuals are memorising at times and the final parts of the game really need to be experienced first hand.
It’s really somthing.
4 thoughts on “Wooderon Games of the Year 2016: #5”