Wooderon Games of the Year 2016: #4


Still conscious. I haven’t fallen into an Odin-like Food slumber as of yet, just enough energy to talk about number four in my games of the years list. I’m not sure if this is a game that is showing up much on other people’s game of the year lists, but it’s one I really think people should try as it is a step towards a new style of storytelling and game design. But before I get to that:

#10: Gears of War 4

#9: XCOM 2

#8: Forza Horizon 3

#7: Titanfall 2

#6: Ratchet & Clank

#5: Inside Continue reading “Wooderon Games of the Year 2016: #4”

Thoughts on: Firewatch

What is Firewatch. That’s the funny joke right, have I done it well? In all seriousness though, Firewatch was, and still is, a kind of difficult game to pin down. It’s not a video game in the same sense Super Mario is a very video game ass video game. Rather, it’s a story, one in which the player participates. Like the new Telltale brand of adventure game, player input really really negligible to what is a very pretty and interesting narrative experience.

firewatch Continue reading “Thoughts on: Firewatch”