As someone who values narrative and a depth of world building in their video games, I hold Bioware in high regard. Their particular brand of video game scratches an itch that not many other developers can manage, combining third person action gameplay with a well realised story and intricate world building. And on a console of all things.
Like many unique and creative developers though, their ideas would sometimes outpace their financial ability to pull them off. Enter EA. The behemoth of a publisher acquired Bioware in 2007, and for a while things were looking up for the Canadian Developer and their fans. Cut to over 10 years later, and things aren’t so bright for Bioware. They find themselves in a position where their next game could also be their last.
Continue reading “Is Anthem Bioware’s last chance?”
I’m going to do something a little different thing week, rather than buckle down and write my reviews of Solo and Jurassic World, I am going to spend some time talking through the big event. I’m talking about the Electronic Entertainment Expo of course. And the biggest part of E3 for those of us who can’t attend are the Press Conferences. The event kicked off with EA a day earlier than everyone else to talk about their sport games and Anthem.
I’m not going to get too deep into reviewing the conference itself, but rather the content on display. For years, these conferences have been an excuse for these publishers and hardware developers to create some kind of road map for the coming 12 months, giving fans (and investors) some confidence in what they’ve got planning in the coming year. So without anymore ado, let’s get into EA’s 2018 press briefing.
Continue reading “E3 Week: My Reactions to the EA Press Conference”