If there’s one thing a Pokemon game loves, it’s routine. Since the days of the first game, there has been a pretty strict blueprint which following entries in the main series have scarcely strayed from. One of these rules is that of the rival trainer; an individual of comparable skin that accompanies/dogs the player at every turn, acting at the measuring bar to gauge just how strong the player actually is.
I finally finished playing Pokémon Ultra Moon recently. As much as I like the changes that the Sun and Moon games brought to the series, I never found myself obsessing over them like I have with games of the past. Maybe the game’s repetitive nature is finally burning me out, or maybe I’m actually getting too old for the franchise finally, at the age of 29. The thing that drew me back into Ultra Moon after a break was the new post game story added: Episode Rainbow Rocket.
The story brings back not just Team Rocket, but the bosses from all the previous Pokémon games all thrown into the same spot thanks to the multidimensional ultra wormholes that are a focus of the game’s story. All these leaders, as they originally appeared in their debuts, come from alternate timelines where it seems like things went differently for them and in some cases a random pre-teen never came to put a stop to them.