When I moved house and suddenly had more space to put my junk, I found myself revisiting my Wii U. Many would regard the Wii U as a failed console from Nintendo. Especially in comparison to the staggering success of both the Wii and the Switch either side of it.
Personally, I look fondly at the Wii U. Sure, it only had about 15 games worth owning on it, which is pretty dire for the entire run of a console. But those 15 game were totally amazing. Possibly the best being Super Mario 3D World.
Continue reading “What is Super Mario 3D World, and why there needs to be another”
Nintendo released one of their, now famous, prerecorded Nintendo Directs last week. A bundle of announcements both surprising and utterly predictable. One such announcement, if you can call it that, left many of the internet simultaneously excited and confused. I am, of course, talking about the ending teaser that shows a Super Smash Bros. game coming to the Nintendo Switch. Yay!?
Continue reading “How I fell out of love with Super Smash Bros.”
I felt burned by Nintendo. Almost like they’d let me down. While I still played my 3DS, the Wii U was a device I was becoming increasingly resentful of. Support for the console dried up almost immediately after a strong 3rd party developer presence upon release. After only a short few years, It was a device I was buying one, maybe two, games for a year. And even then the games I were buying, I’d only end up playing them for a few hours before they just started gathering dust on my shelf, forgotten.
I became increasingly frustrated with the device and Nintendo, and as a result was very reluctant to pick up the Nintendo Switch when it was released last year. But like the predictable, weak willed consumer that I am, the promise of a new Zelda and Mario titles eventually wore me down enough to pick one of these up when stock eventually became available again. And guess what happened…
Continue reading “How the Switch Became my Indie Machine”