The difficult contradiction to playing Fire Emblem: Three Houses

For a game I had zero interest in during the years leading up to its release, I now find myself utterly obsessed with the latest entry in the Fire Emblem series on the Nintendo Switch. But the more I play it, the more I have come to realise that there are two opposing aspects to the game struggle to work in tandem with one another.

Continue reading “The difficult contradiction to playing Fire Emblem: Three Houses”

What is Super Mario 3D World, and why there needs to be another

When I moved house and suddenly had more space to put my junk, I found myself revisiting my Wii U. Many would regard the Wii U as a failed console from Nintendo. Especially in comparison to the staggering success of both the Wii and the Switch either side of it.

Personally, I look fondly at the Wii U. Sure, it only had about 15 games worth owning on it, which is pretty dire for the entire run of a console. But those 15 game were totally amazing. Possibly the best being Super Mario 3D World.

Continue reading “What is Super Mario 3D World, and why there needs to be another”

Creating a Rival for Pokemon Sword/Shield

If there’s one thing a Pokemon game loves, it’s routine. Since the days of the first game, there has been a pretty strict blueprint which following entries in the main series have scarcely strayed from. One of these rules is that of the rival trainer; an individual of comparable skin that accompanies/dogs the player at every turn, acting at the measuring bar to gauge just how strong the player actually is.

Continue reading “Creating a Rival for Pokemon Sword/Shield”