The past month has been a whirlwind of activity for me, parts of which have been me snatching time to play the new Super Smash Bros. Over the years, the series has been a lot of different things to different people. That has changed, even for me. Smash used to be a party game, something to play in groups with my friends and not take too seriously.
Now, it’s become more of a single player experience for me, something the previous iteration of the game never really catered to. Smash Ultimate on the other hand feels like a game that provides a lot to the lone player such as myself who doesn’t care about playing online. Most of that comes through in the game’s adventure mode: World of Light.
Continue reading “Super Smash Bros. World of Light is a great idea that gets old quick”
I usually always look forward to the E3 Nintendo Direct. While Nintendo were the first company to get away from having a live presence on stage, changing to a pre-recorded format, this has usually meant they can put out a snappier and more produced briefing. It meant they could have some fun with it and give us something memorable outside of just announcements.
After the past 12, very strong, months for Nintendo, with the release of the Nintendo Switch and games like Breath of the Wild and Super Mario Odyssey, expectations were pretty high as to how they would follow up their second year for their new platform. I was expecting a lot of big things from this direct, what we got was something a bit different.
Continue reading “E3 Week: My Highlights from the Nintendo Direct”