I felt that this episode of Fire Force was really its best opportunity to give its characters some time to breathe and grow, but it ends up bundling that in favour of adding a few more convoluted plot contrivances. Fire Force really is becoming a prime example of form over function in a series, with it’s character being the main casualty of this approach.
I don’t want to come across as some kind of shill, but every now and then Xbox’s Game Pass will sump something onto my lap that really takes me to a place. A few weeks ago, the duel release of Rocksteady’s Batman Arkham games fell into my downloads. Like an old glove, I found myself slipping into these gems again without much argument.
Playing both Arkham Asylum and Arkham City in quick succession, I came to realise that both games are actually very different from one another. While both fantastic pieces of video games craftsmanship and storytelling, both shine in totally different ways. With two short years between 2009’s Asylum and 2011’s City, it’s astounding how different a direction Rocksteady went with the follow up to their marque release.
You thought I’d counted my days wrong didn’t you. Well it just wouldn’t be me if I couldn’t top off 10 days of praise with a nice little cherry of negativity. I’ve mentioned that I didn’t get the chance to play everything I would have liked to this year, and I’m sure my list would have looked a little different if I’ve gotten around to games like The Witcher 3, Bloodborne, SOMA, Dying Light and more.
However, just because a game was absent doesn’t mean I just didn’t play it. Some games this year let me down. They managed to build themselves up and then ultimately fail to deliver for me in a way that meant I needed to bring them up here to clear up a few things and complain.
for your displeasure, here are my three most disappointing games of 2015: Continue reading “3 most disappointing games of 2015”