After that DC Fandome event a few weeks back, I ended up having a bunch of ideas come from it. This is the last one of them. Something I feel like I’ve mentioned a number of times before in the previous handful of posts focusing on the DC movie universe. While DC put so much time and effort into trying to emulate the Marvel Cinematic Universe’s success, they might have stumbled into a better solution for them.
A Cinematic Multiverse.
I don’t want to come across as some kind of shill, but every now and then Xbox’s Game Pass will sump something onto my lap that really takes me to a place. A few weeks ago, the duel release of Rocksteady’s Batman Arkham games fell into my downloads. Like an old glove, I found myself slipping into these gems again without much argument.
Playing both Arkham Asylum and Arkham City in quick succession, I came to realise that both games are actually very different from one another. While both fantastic pieces of video games craftsmanship and storytelling, both shine in totally different ways. With two short years between 2009’s Asylum and 2011’s City, it’s astounding how different a direction Rocksteady went with the follow up to their marque release.
Continue reading “Batman Arkham – The Problem with Escalation”