Wooderon Games of the Year 2018: #8

Moving on from my indie sub-section, the list starts to become a little more mainstream from this point onward. Which isn’t to say that the indie games can’t reach the higher peaks of my top ten lists, but there’s always a factor of being more to appreciate in a AAA game, just through the sheer size of its development team and budget.

Wooderon Games of the Year 2018: #8

Today’s entry comes from a studio with an established pedigree, as well as a franchise with a huge existing fan base. So right from the start, the anticipation for it was high. And with good reason, as this one turned out to be a fantastic piece of videogamesmanship. I don’t want to start diving into it too much already, but it’s difficult to find a better looking game this year from both an artistic standpoint and its faithfulness to its source material.

I’ll just list the previous two entries and start digging into this one shall I:

#10: Dead Cells

#9: Into the Breach Continue reading “Wooderon Games of the Year 2018: #8”

Wooderon Games of the Year 2018: #9

Yesterday, I said that I had a habit finding Indie darlings on the tail end of my list. Not to spoil anything, but this year proves to be no different. We’re so spoilt for choice when it comes to video games these days, that you could be perfectly happy only ever playing games out of smaller studios and never getting into the AAA, there are a lot of people who do just that.

Wooderon Games of the Year 2018: #9

Today I’m going to talk about a game I spoke about early in the year. I had to pick this game up when I heard who was developing it, despite it only being their second game. But even in writing this piece, I found myself with the itch go back and start playing it all over again. It’s a game I can see myself going back to over and over, just like I did with the developer’s first game.

Before I start talking too much and giving things away, I’ll do what I usually do build some tension by linking to my list so far before getting onto the main meat of the entry:

#10: Dead Cells

Continue reading “Wooderon Games of the Year 2018: #9”

Wooderon Games of the Year 2018: #10

Onto the main meat of this here event. Normally I’d spend this first entry talking about the past 12 months and give the gist of my video game habits, allowing for some small insight into what might be coming in the next ten days. But this time I ended up writing an entire post dedicated to my justification for me not playing as many games this year as I used to. But hey, I still played enough to actually feel bad about the games that didn’t make the list, all three of them.

Wooderon Games of the Year 2018: #10

So, that means you know every game on here is going to be a good one. There’s not going to be any pity entries like a mediocre Halo game this year, oh no. We’re starting off strong and only getting stronger as they days go by. Y’know, how these kind of lists are supposed to work. Without wasting any more time let’s get cracking onto the number ten slot in my top ten favourite video games of 2018.

Starting with:

Continue reading “Wooderon Games of the Year 2018: #10”