Wooderon Games of the Year 2018: #10

Onto the main meat of this here event. Normally I’d spend this first entry talking about the past 12 months and give the gist of my video game habits, allowing for some small insight into what might be coming in the next ten days. But this time I ended up writing an entire post dedicated to my justification for me not playing as many games this year as I used to. But hey, I still played enough to actually feel bad about the games that didn’t make the list, all three of them.

Wooderon Games of the Year 2018: #10

So, that means you know every game on here is going to be a good one. There’s not going to be any pity entries like a mediocre Halo game this year, oh no. We’re starting off strong and only getting stronger as they days go by. Y’know, how these kind of lists are supposed to work. Without wasting any more time let’s get cracking onto the number ten slot in my top ten favourite video games of 2018.

Starting with:

Continue reading “Wooderon Games of the Year 2018: #10”

My Thoughts on: Dead Cells

It’s been a relatively sparse summer in terms of video games. After weeks of nothing of particular interest, suddenly we find ourselves drowning in games. All of which seem to fill the same niche. “Metroidvania”, “Roguelike-like” and “Procedurally Generated” are the common terms linking a great many number of them, but of them, only one has managed to stick out and actually capture my interest: Dead Cells.

Continue reading “My Thoughts on: Dead Cells”