Ubisoft always hold the show that brings a theatricality to their stage. While we’ve mostly moved away from the older, cringeier form of press conference that were physically painful to watch, Ubisoft still seem to hold onto those days with some degree of nostalgia. Which I guess I can appreciate.
Continue reading “E3 Week 2019: My Highlights from the Ubisoft Press Conference” →
I feel like a lot the developers and publishers who exhibit at E3 kind of want to get out of this game. The “peddling their wares on a stage to the masses” game specifically. Nintendo got out a few years ago, as have Square Enix who I just got finished talking about. Ubisoft though. Oh, they want to keep this going strong and put on a show-ass-show.
I went into this one expecting a long sit. Ubisoft make a lot of games, of a wide array of genres, not all of them I care for. I expected a drawn out show with the classic Ubisoft Hallmarks such as an abundance of French Canadian accents and “totally natural” in game banter during their multiplayer focused games. As it turns out, I was pleasantly surprised by what they had to say. Don’t get me wrong though, it was still a lot, so I’m only going to dig into the highlights on this one.
Continue reading “E3 Week: My Highlights from the Ubisoft Press Conference” →
Like last year, I need to end a 10 day series of celebration by complaining about something. However good the games of 2016 were, there were still some big old stinkers. but that’s not what I’m going to talk about in this post. I’m not talking about bad games, well I am, but I’m specifically going to list the three games that disappointed me this most this year. Titles that I had genuine high hopes for, and had them dashed soundly once I picked them up. Continue reading “Wooderon Most Disappointing Games of 2016” →