Like last year, I need to end a 10 day series of celebration by complaining about something. However good the games of 2016 were, there were still some big old stinkers. but that’s not what I’m going to talk about in this post. I’m not talking about bad games, well I am, but I’m specifically going to list the three games that disappointed me this most this year. Titles that I had genuine high hopes for, and had them dashed soundly once I picked them up. Continue reading “Wooderon Most Disappointing Games of 2016”
I recently received a code for a game I backed on Kickstarter over two years ago, and for the life of me I don’t rmember why. The game looks fine, it’s a platformer that mixes up the gameplay elements by harking to the platformer titles of the 8-bit era, 16-bit era and modern interpretations of the genre. Switching between these modes allow for the game to progress, it’s a neat idea.