As someone who values narrative and a depth of world building in their video games, I hold Bioware in high regard. Their particular brand of video game scratches an itch that not many other developers can manage, combining third person action gameplay with a well realised story and intricate world building. And on a console of all things.
Like many unique and creative developers though, their ideas would sometimes outpace their financial ability to pull them off. Enter EA. The behemoth of a publisher acquired Bioware in 2007, and for a while things were looking up for the Canadian Developer and their fans. Cut to over 10 years later, and things aren’t so bright for Bioware. They find themselves in a position where their next game could also be their last.
Continue reading “Is Anthem Bioware’s last chance?”
It’s no secret that I loved Sonic Mania when it came out last year. I mean, I just got finished talking about how great it was yesterday in my Mid-Week Review of Sonic Mania Plus. A the end of last year, amongst all of my gushing during my Game of the Year posts; I also had something of a revelation. It was a liberating experience for me. It was the realisation that I didn’t have to be a Sonic apologist any more.
I didn’t have to accept the bad/mediocre Sonic games that came out more consistently than the good ones. To comb through them to find any nugget of something worth praising and focus solely on that aspect like a laser beam, acting as though that little thing made up for what was, in reality, oftentimes a mediocre game. As if to remind me of my moment of clarity, Sonic Mania Plus came out and made me start to wonder: What does the success of this game mean for the future of this series?
Continue reading “Will Sonic Mania Plus Make or Break the Future of Sonic the Hedgehog”
Over these past few months, I’ve found myself playing a lot of different games. What I hoped would be a new love affair, has turned into little more than brief flirtation and I’ve ended up returning to old reliable titles. It’s the main reason I’ve found myself playing a lot of Fallout 4 these past few weeks. My first play through of the game came from me heavily investing in Intelligence, Charisma and Agility skills, so this time I thought I’d start a new character and try and make something that focused on the other three almost entirely, and I’m having a blast.
It’s doing this that gave me a great reminder into how much I love the character customisation system in the game. In fact, It’s one of the main things that draws me to a lot video games, the titles that provide near limitless combinations of skills that ensures no two people to have the exact same experience. It’s one of my little disappointments when thinking about games like God of War and the 2013 Tomb Raider reboot. As much as I enjoyed those games, their customisation mechanics were not the things that stuck out to me. If anything, they were lacking.
Continue reading “My Character Creation Obsession”