If there’s one thing a Pokemon game loves, it’s routine. Since the days of the first game, there has been a pretty strict blueprint which following entries in the main series have scarcely strayed from. One of these rules is that of the rival trainer; an individual of comparable skin that accompanies/dogs the player at every turn, acting at the measuring bar to gauge just how strong the player actually is.
Continue reading “Creating a Rival for Pokemon Sword/Shield”
Yesterday, I mostly talked about Nintendo’s home grown characters and how they went in two majorly different directions regarding both of them. This was mostly in regard to characters who has started as silent protagonists though, and a choice was forced upon the developer as to whether they should keep this up moving into the 21st century. Today, there are stilla lot of developers that choose to give their games player characters who never utter a word.
Continue reading “Can you really say more with silence: Part 2 – The inconsistently silent modern protagonist”