Can You Really Say More With Silence: Part 3 – A Sudden Change in Heart

I hadn’t initially intended on writing this at all, in fact this whole thing about silent protagonists in video games was only ever intended to be a single part, but it kept ballooning in size to the point there I felt I had to break it into parts.

If you don’t know what I’m talking about; In Part 1: I talk about how the Legend of Zelda and Metroid both took different approaches as time and technology grew, and in Part 2: I spoke about how the trend feels really dated when it pops up in modern, story driven RPGS.

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Creating a Rival for Pokemon Sword/Shield

If there’s one thing a Pokemon game loves, it’s routine. Since the days of the first game, there has been a pretty strict blueprint which following entries in the main series have scarcely strayed from. One of these rules is that of the rival trainer; an individual of comparable skin that accompanies/dogs the player at every turn, acting at the measuring bar to gauge just how strong the player actually is.

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Can you really say more with silence: Part 2 – The inconsistently silent modern protagonist

Yesterday, I mostly talked about Nintendo’s home grown characters and how they went in two majorly different directions regarding both of them. This was mostly in regard to characters who has started as silent protagonists though, and a choice was forced upon the developer as to whether they should keep this up moving into the 21st century. Today, there are stilla  lot of developers that choose to give their games player characters who never utter a word.

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