Every year or so, during a dry release spell, I find myself drawn back to the old favourites. You could call it my gaming comfort food. And there is no series out there more “entire pack of chocolate hobnobs” than the Mass Effect Trilogy. When I start a new Mass Effect run, I tend to fall down into a bit of a void of time and attention. I have such huge admiration for these handful of games, even more so since Andromeda came out.
And subsequently killed the franchise off.
My current session found me going back to the Mass Effect 3 DLCs, pieces of content I didn’t have a hugely clear memory of in comparison to the rest of the game. Specifically, I want to get into Leviathan; the first piece of post release story DLC for Mass Effect 3. At the time, I remember being amazed at this additional story that added a new, powerful and mysterious race into the equation that could level the playing field against the Reapers.
Today, I feel like the inclusion of Leviathan does nothing but devalue the entire lore experience around it.
Continue reading “Mass Effect 3’s Leviathan: Losing the Fear of the Unknown”
It was bound to happen sooner or later. One of these days I was always going to miss a deadline. I know that my upcoming posts section said today was going to feature a post somewhat related to Jessica Jones, but I was a little too ambitious this time. I ended up only giving myself two days to write it after finishing the series, and there was ultimately too much I wanted to unpack to finish the post in that timeframe. So I’m going to put that one off for another time. But most of you probably don’t care about that, you’re probably here to read about why I hate Fornite. (I don’t hate Fortnite)
I have thought about writing something about the Battle Royale genre/craze for a while, but never felt I had a strong enough opinion to make a full post out of it. But hey, let’s start writing and see how much I can get out of rambling about it.
Continue reading “I missed a deadline, here’s me talking about Battle Royale instead”
Nintendo released one of their, now famous, prerecorded Nintendo Directs last week. A bundle of announcements both surprising and utterly predictable. One such announcement, if you can call it that, left many of the internet simultaneously excited and confused. I am, of course, talking about the ending teaser that shows a Super Smash Bros. game coming to the Nintendo Switch. Yay!?
Continue reading “How I fell out of love with Super Smash Bros.”
I can’t think of a more unlikely sequel than Pacific Rim Uprising. As much as I liked Guillermo Del Toro’s foray into bringing his childhood to the big screen, Pacific Rim never felt like it lit the world on fire after the pretty aggressive hype train leading up to its release. The fact that it got a sequel at all is pretty astounding. It’s only when you start to delve into the production behind the upcoming movie that you realise how little in common it actually has to the original cult favourite.
Before I start telling you how Uprising is different, I need to talk a little about the first Pacific Rim. Just to contextualise why this sequel might not be what you expect, something that a lot of people might have wildly different feelings about considering the divided opinion on the that 2013 summer blockbuster.
Continue reading “Pacific Rim Uprising might not be what you think”
There have been awful, terrible rumours for a while that American film studios have been very interested in making a Super Mario movie. I, like most people, have pushed these thoughts far to the back of my mind. Because, as we all know; movies based on video games are terrible. Then it happened, no amount of denial was ever going to keep this idea from coming to fruition it seems, and Universal Pictures have apparently secured a deal to make a Super Mario movie. And which Studio is making it? Illumination Entertainment. Yes, that’s right. The people behind the Minions might be making a Mario movie.
Okay, okay. Let’s not jump the gun just yet. In a recent financial Q&A session, Shigeru Miyamoto stated that this project is still in talks and if neither company can agree on a direction for the project then they have no issue canning the entire thing. “Calling it quits” were the words used. Before you think you know where this is going, I’m not exactly against the idea of there being a western made movie based on Nintendo’s mascot. It’s just that when it comes to combining these properties with kid’s movies, things don’t tend to go well for anyone.
Continue reading “How to make a Super Mario Movie”