E3 Week: My Highlights from the Nintendo Direct

I usually always look forward to the E3 Nintendo Direct. While Nintendo were the first company to  get away from having a live presence on stage, changing to a pre-recorded format, this has usually meant they can put out a snappier and more produced briefing. It meant they could have some fun with it and give us something memorable outside of just announcements.

After the past 12, very strong, months for Nintendo, with the release of the Nintendo Switch and games like Breath of the Wild and Super Mario Odyssey, expectations were pretty high as to how they would follow up their second year for their new platform. I was expecting a lot of big things from this direct, what we got was something a bit different.

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E3 Week: My Highlights from the Sony Press Conference

Sony’s event was all over the place. Rather than a single media briefing on a stage, it felt like they were flitting between locations and filling time to get their next presentation ready by using a panel of talking heads. Going into this one, Sony had said they would focus on the four big “pillar exclusives” that would be coming out while also talking about some other games along the way.

While I might primarily play my games on Xbox, Sony definitely have the stronger catalogue of games. I might only own a PS4 for their exclusives, but at this point, owning the console for two or three incredibly good games a year is well worth it based on the quality they are of. I imagine they’ll start off strong, so let’s dig in.

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E3 Week: My Highlights from the Ubisoft Press Conference

I feel like a lot the developers and publishers who exhibit at E3 kind of want to get out of this game. The “peddling their wares on a stage to the masses” game specifically. Nintendo got out a few years ago, as have Square Enix who I just got finished talking about. Ubisoft though. Oh, they want to keep this going strong and put on a show-ass-show.

I went into this one expecting a long sit. Ubisoft make a lot of games, of a wide array of genres, not all of them I care for. I expected a drawn out show with the classic Ubisoft Hallmarks such as an abundance of French Canadian accents and “totally natural” in game banter during their multiplayer focused games. As it turns out, I was pleasantly surprised by what they had to say. Don’t get me wrong though, it was still a lot, so I’m only going to dig into the highlights on this one.

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E3 Week: My Reactions to the Square Enix Live Stream

I didn’t know what to expect going into this one. I had two predictions; one of which was that a significant portions would be taken up by Kingdom Hearts III, the other was that Final Fantasy VII was going to get delayed for another couple years. I was wrong on both counts in the end. They didn’t mention the FF remake at all.

Square Enix’s press conference wasn’t a press conference at all. Instead, they decided to go down the Nintendo route and pre-record the whole thing before peacing out. I was kind of thankful for that to be honest. that meant this whole thing could be reduced down a snappy 30 minutes, and we didn’t have to take up precious seconds on awkward almost-applause. I’m probably showing my hand slightly here, but I’m not a massive fan of Square’s games. But I’m ready to be wrong at any given moment…

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E3 Week: My Reactions to the Bethesda Press Conference

Bethesda are my good-will publisher. It’s a company full of people who seem to genuinely care about what they’re doing, and consequently they put out very good games on a consistent basis. That being said, I always find myself wondering what they could possibly find to show year after year on their stage. Time and time again they tend to shut me up and put on a good show. So I’m looking forward to whatever we see here.

My high hopes were tested to begin with, as it took 15 to 20 minutes for the presentation to actually get started, bringing out a few different faces on their weird stage and Having Andrew W.K. perform a song to a relatively underwhelmed/perplexed audience. Eventually the show did get started though. Here’s what I thought of it.

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