As a male, I have an unspoken affinity for the action movie genre. Those elaborate, high octane action set pieces to keep my blood pumping. Elaborate death scenes that have me cheering for them rather than being horrified by them. As I’ve grown though, so has the action genre. On their face, they’re still movies about being big, dumb and fun, but aspects such as their tone, their leads and tropes have altered our approach to these movies.
Mission: Impossible – Fallout is the sixth instalment in the long running franchise. And it just so happens to be one of the best. Looking back toward the older entires in the series, specifically Mission: Impossible 2, it’s not difficult to see that the genre has matured in some way. As much as a genre about car chases and explosions can anyway.
Continue reading “Mission: Impossible – Fallout: Are Action Movies Growing up?”
As someone who values narrative and a depth of world building in their video games, I hold Bioware in high regard. Their particular brand of video game scratches an itch that not many other developers can manage, combining third person action gameplay with a well realised story and intricate world building. And on a console of all things.
Like many unique and creative developers though, their ideas would sometimes outpace their financial ability to pull them off. Enter EA. The behemoth of a publisher acquired Bioware in 2007, and for a while things were looking up for the Canadian Developer and their fans. Cut to over 10 years later, and things aren’t so bright for Bioware. They find themselves in a position where their next game could also be their last.
Continue reading “Is Anthem Bioware’s last chance?”
It’s no secret that I loved Sonic Mania when it came out last year. I mean, I just got finished talking about how great it was yesterday in my Mid-Week Review of Sonic Mania Plus. A the end of last year, amongst all of my gushing during my Game of the Year posts; I also had something of a revelation. It was a liberating experience for me. It was the realisation that I didn’t have to be a Sonic apologist any more.
I didn’t have to accept the bad/mediocre Sonic games that came out more consistently than the good ones. To comb through them to find any nugget of something worth praising and focus solely on that aspect like a laser beam, acting as though that little thing made up for what was, in reality, oftentimes a mediocre game. As if to remind me of my moment of clarity, Sonic Mania Plus came out and made me start to wonder: What does the success of this game mean for the future of this series?
Continue reading “Will Sonic Mania Plus Make or Break the Future of Sonic the Hedgehog”