Over these past few months, I’ve found myself playing a lot of different games. What I hoped would be a new love affair, has turned into little more than brief flirtation and I’ve ended up returning to old reliable titles. It’s the main reason I’ve found myself playing a lot of Fallout 4 these past few weeks. My first play through of the game came from me heavily investing in Intelligence, Charisma and Agility skills, so this time I thought I’d start a new character and try and make something that focused on the other three almost entirely, and I’m having a blast.
It’s doing this that gave me a great reminder into how much I love the character customisation system in the game. In fact, It’s one of the main things that draws me to a lot video games, the titles that provide near limitless combinations of skills that ensures no two people to have the exact same experience. It’s one of my little disappointments when thinking about games like God of War and the 2013 Tomb Raider reboot. As much as I enjoyed those games, their customisation mechanics were not the things that stuck out to me. If anything, they were lacking.
Continue reading “My Character Creation Obsession”
I never really played the original God of War titles. They were just not something that ever caught my attention, they existed in a time where third person action games were abundant, and wearily edgy. So it was nothing but relentlessly positive word of mouth that forced me to pay attention to a series that I’d otherwise completely ignore
Through osmosis, I knew a few things about the series going in. I knew the game was centred around a very angry gentleman having fights of ridiculous scale against gods and mythical beasts of the greek pantheon. I was just expecting more of the same here, but with Thor and pals. Instead, what I ended up getting was a very small, personal story with the giant, God of War wrapping just around it.
Continue reading “God of War: A big spectacle telling a small story”
I usually always look forward to the E3 Nintendo Direct. While Nintendo were the first company to get away from having a live presence on stage, changing to a pre-recorded format, this has usually meant they can put out a snappier and more produced briefing. It meant they could have some fun with it and give us something memorable outside of just announcements.
After the past 12, very strong, months for Nintendo, with the release of the Nintendo Switch and games like Breath of the Wild and Super Mario Odyssey, expectations were pretty high as to how they would follow up their second year for their new platform. I was expecting a lot of big things from this direct, what we got was something a bit different.
Continue reading “E3 Week: My Highlights from the Nintendo Direct”
Sony’s event was all over the place. Rather than a single media briefing on a stage, it felt like they were flitting between locations and filling time to get their next presentation ready by using a panel of talking heads. Going into this one, Sony had said they would focus on the four big “pillar exclusives” that would be coming out while also talking about some other games along the way.
While I might primarily play my games on Xbox, Sony definitely have the stronger catalogue of games. I might only own a PS4 for their exclusives, but at this point, owning the console for two or three incredibly good games a year is well worth it based on the quality they are of. I imagine they’ll start off strong, so let’s dig in.
Continue reading “E3 Week: My Highlights from the Sony Press Conference”
I feel like a lot the developers and publishers who exhibit at E3 kind of want to get out of this game. The “peddling their wares on a stage to the masses” game specifically. Nintendo got out a few years ago, as have Square Enix who I just got finished talking about. Ubisoft though. Oh, they want to keep this going strong and put on a show-ass-show.
I went into this one expecting a long sit. Ubisoft make a lot of games, of a wide array of genres, not all of them I care for. I expected a drawn out show with the classic Ubisoft Hallmarks such as an abundance of French Canadian accents and “totally natural” in game banter during their multiplayer focused games. As it turns out, I was pleasantly surprised by what they had to say. Don’t get me wrong though, it was still a lot, so I’m only going to dig into the highlights on this one.
Continue reading “E3 Week: My Highlights from the Ubisoft Press Conference”