Every year or so, during a dry release spell, I find myself drawn back to the old favourites. You could call it my gaming comfort food. And there is no series out there more “entire pack of chocolate hobnobs” than the Mass Effect Trilogy. When I start a new Mass Effect run, I tend to fall down into a bit of a void of time and attention. I have such huge admiration for these handful of games, even more so since Andromeda came out.
And subsequently killed the franchise off.
My current session found me going back to the Mass Effect 3 DLCs, pieces of content I didn’t have a hugely clear memory of in comparison to the rest of the game. Specifically, I want to get into Leviathan; the first piece of post release story DLC for Mass Effect 3. At the time, I remember being amazed at this additional story that added a new, powerful and mysterious race into the equation that could level the playing field against the Reapers.
Today, I feel like the inclusion of Leviathan does nothing but devalue the entire lore experience around it.
Continue reading “Mass Effect 3’s Leviathan: Losing the Fear of the Unknown”
It was bound to happen sooner or later. One of these days I was always going to miss a deadline. I know that my upcoming posts section said today was going to feature a post somewhat related to Jessica Jones, but I was a little too ambitious this time. I ended up only giving myself two days to write it after finishing the series, and there was ultimately too much I wanted to unpack to finish the post in that timeframe. So I’m going to put that one off for another time. But most of you probably don’t care about that, you’re probably here to read about why I hate Fornite. (I don’t hate Fortnite)
I have thought about writing something about the Battle Royale genre/craze for a while, but never felt I had a strong enough opinion to make a full post out of it. But hey, let’s start writing and see how much I can get out of rambling about it.
Continue reading “I missed a deadline, here’s me talking about Battle Royale instead”
Nintendo released one of their, now famous, prerecorded Nintendo Directs last week. A bundle of announcements both surprising and utterly predictable. One such announcement, if you can call it that, left many of the internet simultaneously excited and confused. I am, of course, talking about the ending teaser that shows a Super Smash Bros. game coming to the Nintendo Switch. Yay!?
Continue reading “How I fell out of love with Super Smash Bros.”
This year’s E3 will most definitely announce the next game in 343 and Microsoft’s Halo franchise. The “6th” game and finale to the series’ post Bungie trilogy. The weirdest thing about this, nobody is really talking about it. There was a time that Halo was the biggest franchise in the industry, now it’s a languid shadow of its former self.
Back when the original Halo trilogy was in the zeitgeist, it was seen as the definitive game in the genre. The first game received near universal acclaim from all major publications, as did the second and third for the most part. Not only that, the franchise had a major guiding hand in the direction that, not only the FPS genre moved in on console, but had an impact on modern game design sensibilities and the approach to online play in general. It was certainly the first game I was really aware of playing online on console.
Continue reading “The Decline of the Halo Series”
I felt burned by Nintendo. Almost like they’d let me down. While I still played my 3DS, the Wii U was a device I was becoming increasingly resentful of. Support for the console dried up almost immediately after a strong 3rd party developer presence upon release. After only a short few years, It was a device I was buying one, maybe two, games for a year. And even then the games I were buying, I’d only end up playing them for a few hours before they just started gathering dust on my shelf, forgotten.
I became increasingly frustrated with the device and Nintendo, and as a result was very reluctant to pick up the Nintendo Switch when it was released last year. But like the predictable, weak willed consumer that I am, the promise of a new Zelda and Mario titles eventually wore me down enough to pick one of these up when stock eventually became available again. And guess what happened…
Continue reading “How the Switch Became my Indie Machine”