The past month has been a whirlwind of activity for me, parts of which have been me snatching time to play the new Super Smash Bros. Over the years, the series has been a lot of different things to different people. That has changed, even for me. Smash used to be a party game, something to play in groups with my friends and not take too seriously.
Now, it’s become more of a single player experience for me, something the previous iteration of the game never really catered to. Smash Ultimate on the other hand feels like a game that provides a lot to the lone player such as myself who doesn’t care about playing online. Most of that comes through in the game’s adventure mode: World of Light.
Continue reading “Super Smash Bros. World of Light is a great idea that gets old quick”
I’m a little late to the party. But Toby Fox, creator of indie darling; UNDERTALE, surprise released the first chapter of his next game. Playing with his fan base in his own typical fashion, it wasn’t clear what the file we were downloading even was to begin with. As we finished, the executable title finally popped in: Deltarune.
An anagram of UNDERTALE and featuring many familiar faces returning from the first game, the internet lit up, chatting about the sequel to UNDERTALE. But is that actually what Deltarune is?
Continue reading “Is Deltarune Undertale 2, if it means more of the Fandom then I hope not”
Like most of the known world, I am playing Red Dead Redemption 2. I feel like I’m still pretty early despite investing a significant number of hours into the game already. Overall, I’m enjoying it. While it’s not a game without flaws, the Rockstar formula makes for a very engaging and unique experience in video games.
One of the choices Rockstar made within the game is one I keep bumping up against, much to my own chagrin, it’s the karma system. Dubbed as Honour within this game. It feels really out of place, not only that, it feels dated.
Continue reading “The Counterproductive Karma Bar of Red Dead Redemption 2”