I’m feeling kind of low on both inspiration and motivation right now. I’ve got things going in the boring old real world, I’m also struggling to make this blog what I want it to be at the moment. And I don’t really know what to do about it. That’s my issue though. I had something else planned for today. But instead, I’m just going to spend some time writing, stream of consciousness style, when it comes to my initial feelings about the new Destiny expansion that came out this week.
I’m also fairly certain I never paid for it, and somehow have access to it anyway. Which I’m not complaining about, this was one of the expense ones.
Continue reading “Wooderon’s Initial Impressions of Destiny: Forsaken”
It’s been a relatively sparse summer in terms of video games. After weeks of nothing of particular interest, suddenly we find ourselves drowning in games. All of which seem to fill the same niche. “Metroidvania”, “Roguelike-like” and “Procedurally Generated” are the common terms linking a great many number of them, but of them, only one has managed to stick out and actually capture my interest: Dead Cells.
Continue reading “My Thoughts on: Dead Cells”
Bungie and Destiny haven’t been in the best place these past few months. As much damage control as it seems the developers have been running, they can’t really seem to catch a break. After the release of Destiny 2’s first expansion; The Curse of Osiris, many were questioning how game could continue when it seemed to be losing players at a rapid pace.
Bungie seem determined to learn from their “mistakes” and have been very vocal in broadcasting their future plans and direction. I mistakes ion quotes because, for better or for worse, they’ve taken the vocal criticism of the fan base very seriously. At face value though, Destiny’s second expansion; Warmind, appears to be taking the game in a direction fans seem to be… less critical of.
Continue reading “My Initial Reactions to: Destiny Warmind”